Apple Valley
Rotten Corp has blocked the village road. Break through its first outpost.

Explore the complete 50-world campaign catalogue across 10 seasons, including all premium seasons. Progression requirements still apply.
The first 25 worlds (seasons 1–5) are free. Unlock 25 more worlds with the seasons 6–10 bundle for US$29.99. One-time purchase. No subscription. Local prices are set by the App Store and Google Play. Check the final price in your store before purchasing. Campaign progression requirements still apply. Access in internal beta builds may differ.
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Rotten Corp has blocked the village road. Break through its first outpost.
The harvest road ends at a guarded loading dock. Clear the entrance.
The ruined arches block the desert route. Clear them without losing the cargo.
Race through the sugar streets to reach the city's delivery network.
Bring both supply crates across the first ice to support the winter crossing.
Climb into the Great Tree to find where its signal has broken.
Carry the seed raft through the marsh without flooding the protected garden.
Carry the fruit through the wind corridor to the mountain dock.
Gather the seed lights without waking the grove's searchlights.
Follow the root trail to the archive's rotating galleries.
Begin restoring the garden waterways at the upper lock.
Carry the village supplies across the ferry before the harbor inspection.
Restore the lantern circuit so the night caravan can find the bridge.
The canal ends at a broken waterway. Repair the crossing to reach the distributor.
The aqueduct meets the sea. Guide the boat through the two lock chambers.
The workshop drive has slipped. Reconnect four clutches to restart the spare-parts line.
The glassworks has gone dark. Turn the prisms and mirrors to light the sun and moon receivers.
The glassworks railway reaches a station in bloom. Set the switches and guide the cart to the middle platform.
Restore the cooling loop so the workshops can use their machines again.
Repeat the bell signals to open the clock galleries.
Fly through the ridge gates and land beside the windmills.
Repair the lower walkways so the kite makers can carry their frames uphill.
The supply balloon is waiting at the first quay. Balance its changing load and bring the final crate safely to the far dock.
Restore the two main signals to open the storm garden.
The storm has passed. Ride the last updraft to the lighthouse entrance.
The fair's poster has slipped apart. Put the picture together so visitors can find the entrance.
Split one beam between all three real receivers. Keep it away from the dark fault sockets, then open the passage.
Hit the matching drum when a light ring reaches its target. Complete all six phrases.
The orchestra has lost its beat. Help the flutes and drums play together.
Fly through four large rings and land behind the stands. Three ribbon rings are optional.
Light three quartz plates and open the passage.
The upper nursery has lost its path. Climb the living caps to reach the cargo lift.
Play the call and its echo. Hit at least 30 of the 40 notes.
Deliver heavy amber on the upper rail, then return.
The dry hall needs sap before its root doors can move.
Collect both baskets and reach the exit across the slippery salt crust.
Drain the tide basins, transfer the raft, then lower it to the dock.
The garden's three channels have lost their return path.
Fit the deck and brace it with ropes. Test both wind directions, then take the real load across.
Light three fortress receivers without powering a dark fault socket.
The flower mirrors have lost the sun. Restore their three main paths.
Collect three route keys and reach the northern gate.
Balance the pumpkin load through four changing timber frames.
The hive stores are mixed. Put each pollen basket in its proper tray to clear the first terrace.
Deliver the grain load to the eastern dock, then return west.
Restore the flower sign around its fixed brass pin.
Open the outer field balcony while the pollen patrol passes below.
Match the two water levels, transfer the seed tray, then raise it to the upper terrace.
Play the forty-eight beats, leaving every written rest silent.
The palace gates are sealed. Reconnect their light paths to enter the gardens.
Explore all 50 Wild Apples worlds and 350 campaign challenges across 10 seasons. The first 25 worlds are free; the seasons 6–10 bundle opens 25 more.
Explore the complete 50-world campaign catalogue across 10 seasons, including all premium seasons. Progression requirements still apply.
The first 25 worlds (seasons 1–5) are free. Unlock 25 more worlds with the seasons 6–10 bundle for US$29.99. One-time purchase. No subscription. Local prices are set by the App Store and Google Play. Check the final price in your store before purchasing. Campaign progression requirements still apply.
Open the official store page for your device to check availability, version and download details.
Version 1.0 (140)50 worlds. 10 seasons. 350 campaign challenges. Explore a library of 21 mini-game categories and 300 authored challenges.
The first 25 worlds (seasons 1–5) are free.
Unlock 25 more worlds with the seasons 6–10 bundle for US$29.99.
One-time purchase. No subscription.
Local prices are set by the App Store and Google Play. Check the final price in your store before purchasing.
The permanent seasons 6–10 bundle also opens the full mini-game library. It covers these five seasons, not future expansions.
Use the official stores below for availability on your device.
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